Educational Technology

DICTIONARIES/ENCYCLOPEDIAS
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      The Cutting edge: An encyclopedia of advanced technologies.   (2000).   New York : Oxford University Press.

        T 9 C89

Summary:       “An authoritative, easy-to-use guide to the advanced systems and techniques that are making--or will soon make--a major impact on our lives, in such areas as computing, communications, biotechnology, medicine, national defense, space, education, entertainment, and the environment. The Cutting Edge includes 120 original entries that go far beyond basic technological information to include: the history of a technology, how it works, its present applications and the issues--ethical, legal, environmental, political, scientific--which surround it. It serves a wide audience, from high school students and their teachers in science and social studies courses to college undergraduates and general readers who want to know not only how a new technology works--but also understand its historical context and the potential impact on our lives”.

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      Watson, J. & Hill, A. (2000).     Dictionary of media and communication studies. (5th ed.). London : Arnold.

       P 87.5 W38 2000

Summary:       This now-standard reference offers instant access to the latest information on communication and cultural theory, media policy and media practice. In addition to its usual comprehensive coverage of topics as diverse as media audiences, censorship, electronic mail, and communications models, this new edition includes a new chronology of media events, providing a guide to key moments in the development of the mass media, as well as a host of new entries.

HANDBOOKS
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       Hodge, E., Collins, S., & Giordano, T. (2011). The virtual worlds handbook : how to use second life and other 3D virtual environments. Boston : Jones and Bartlett Publishers.

         LB 1044.87 H64 2011       ED-61207

Summary:     Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

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Luckin, R. (2013). Handbook of design in educational technology.

     New York : Routledge

     LB 1028.3 H353 2013      

Summary:     "The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated.The volume is organized into the following four sections: Theory, Design, Implementation, and Evaluation. The more than forty chapters reflect the international and interdisciplinary nature of the educational technology design research field. "

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      Rudestam, K. E. & Schoenholtz-Read, J. (Eds.). (2010). Handbook of online learning. (2nd ed.).   Los Angeles, Calif. : Sage.  

       LB 2395.7 H36 2010

Summary:       The Handbook of Online Learning is a comprehensive reference text for teachers and administrators of online courses and programs. It presents a discussion of the conceptual and theoretical foundations of online learning along with an exploration of practical implementation strategies. New and Ongoing Features: Emphasizes interactive teaching/learning strategies-challenging readers to think differently about pedagogy. Provides a strong theoretical base before discussing applications: Part I first presents the changing philosophies and theories of learning, while Part II covers implementation or the practice of online learning. Offers several chapters that deal with the issues related to the growing corporate online learning environment. Includes twelve NEW articles on the latest issues such as psychology of online learning, training faculty, digital libraries, ethical dimensions in online learning, legal issues, course management systems and evolving technologies. Key articles retained from current edition are revised and updated to reflect current trends and changes in the field.

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      Singer, D. G. & Singer, J. L. (Eds.). (2001). Handbook of children and the media. Thousand Oaks, Calif. : Sage.

       HQ 784 T4 H36

Summary:       From Internet censorship to levels of television exposure, the effects of mass media on children is one of the most widely debated issues in our society. Bringing together an interdisciplinary group of scholars from around the world, the Handbook of Children and the Media is a comprehensive analysis of the field for students and scholars. This book summarizes the current scope of research on children and the media, suggests directions for future research, and attempts to provide students with a deliberate examination of how children use, enjoy, learn from, and are advantaged or disadvantaged by regular exposure to television and other electronic media. --From publisher's description.

 

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      Spector, J. M. (Ed.).   (2008).   Handbook of research on educational communications and technology.   (3rd ed.).   New York : L. Erlbaum Associates.

       LB 1028.3 H355 2008

Summary:       “Presents summaries and syntheses of research pertinent to the educational uses of information and communication technologies. This handbook covers foundations, strategies, technologies, models, design and development, and methodological issues. It is intended for graduate students and their professors”.

OTHER REFERENCE BOOKS
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      Mantyla, K. (Ed.). (2000). The 2000/2001 ASTD distance learning yearbook.   New York : McGraw-Hill.  

       LC 5805 T96

Summary:   Distance learning is the hottest trend in the training industry today. But rapidly changing technology and powerful new developments make it difficult for human resources professionals and trainers to stay current in the field. Now a single annual reference brings together "the best of the best" articles and information, summarizing the state of the distance learning field. This handy one-volume resource includes information on creating distance learning proposals and pilot programs; Internet-based training, videoconferencing, and other technologies; setting up and administering a program; career development for trainers, and more.

 

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      Powell, T. A. (2000).     Web design: The complete reference. Berkeley, Calif. : Osborne/McGraw-Hill.

        TK 5105.888 P684

Summary:   This text offers new and experienced web designers theory and practical examples that demonstrate the theories discussed. Each aspect of website creation is given coverage from planning the site to building the pages, to adding search, e-commerce, and security features.

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